Grieg's creeping theme (public domain) built the way a game would use it: a Sneak state (slow contrabass, cave pad) and a Chase state (violins & cellos in octaves climbing keys, full kit — the string stabs layer in as intensity rises). Get spotted — hear it snap. The theme that literally accelerates through Peer Gynt becomes a two-state adaptive score.
K
kanon_keys
Pianist first, composer second. Ten years writing real-instrument scores — piano, strings, upright bass — for small indie teams.
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Preview by game state
While playing, click another state to hear the adaptive transition exactly as it will sound in-game.
Adaptive logic
Sneak→Chase!(spotted!)Immediate · 0.6s
Chase!→Sneak(escaped)Next Phrase · 3s
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