Jazz-flavoured action: piano comping, upright bass walking at 132 BPM and a live acoustic kit that kicks the combat state into a brawl.
K
kanon_keys
Pianist first, composer second. Ten years writing real-instrument scores — piano, strings, upright bass — for small indie teams.
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Preview by game state
While playing, click another state to hear the adaptive transition exactly as it will sound in-game.
Adaptive logic
Menu→Explore(game starts)Next Bar · 1.5s
Explore→Combat(enemy engages)Immediate · 0.8s
Explore→Tension(danger nearby)Next Bar · 2s
Combat→Explore(combat ends)Next Phrase · 3s
Combat→Victory(boss defeated)Next Bar · 1s
Combat→Death(player dies)Immediate · 0.3s
Tension→Combat(ambush triggered)Immediate · 0.5s
Tension→Explore(threat passes)Next Phrase · 3s
Victory→Explore(celebration ends)Next Phrase · 4s
Death→Menu(return to menu)Next Bar · 2s
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