A relentless gothic boss-battle score in D minor. Tense orchestral build into full-throttle combat with choir-like string clusters, driving bass, and a death knell stinger. Designed for challenging boss encounters.
D
demo
Local demo composer account — sandboxed for exploring orchestral RPG presets and the browser composer.
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Preview by game state
While playing, click another state to hear the adaptive transition exactly as it will sound in-game.
Adaptive logic
Combat→Victory(boss defeated)Next Bar · 1s
Combat→Death(player dies)Immediate · 0.3s
Death→Menu(return to menu)Next Bar · 2s
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