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Adaptive music, in practice
Technique, Wwise/FMOD alternative comparisons, AI composition notes, and what we learn building game audio without middleware.
Filtering by #audio — clear
What Is Adaptive Music? A Beginner's Guide for Game Developers
Adaptive music is one of the most misunderstood terms in game audio. A clear, no-jargon explanation of what it is, how it differs from interactive music, and how to start.
Read the post →Puzzle Game Music: How to Score Without Distracting the Player
Puzzle game music needs to support concentration, not compete for it. A guide to tempo, repetition tolerance, and adaptive techniques for flow-state genres.
Real instruments in a browser DAW: samples, analog synths, and honest limits
Browsers can't run VSTs — ever. Here's how we got a Salamander grand, VSCO strings and a CS-80-style brass into Mowjera anyway, and where the honest limits still are.
Adaptive music 101: thinking in states, not songs
Game music isn't a playlist — it's a graph. A practical introduction to state-based scoring: Explore, Tension, Combat, and the transitions that make players feel the change.
Hear what these posts talk about
Every technique here is live on the marketplace — adaptive states, AI drafts, real sampled instruments, playable demos.
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