Glass Harbor

Platformer118 BPM146 plays

Hybrid palette for a cozy platformer — synth lead kept for character, warm piano pads and harp sparkles from the sample library underneath.

A
aria_composes
Game composer specializing in synth and hybrid scores. Adaptive music for 20+ shipped indies, from horror ambience to platformer fanfares.
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Preview by game state

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Adaptive logic

MenuExplore(game starts)Next Bar · 1.5s
ExploreCombat(enemy engages)Immediate · 0.8s
ExploreTension(danger nearby)Next Bar · 2s
CombatExplore(combat ends)Next Phrase · 3s
CombatVictory(boss defeated)Next Bar · 1s
CombatDeath(player dies)Immediate · 0.3s
TensionCombat(ambush triggered)Immediate · 0.5s
TensionExplore(threat passes)Next Phrase · 3s
VictoryExplore(celebration ends)Next Phrase · 4s
DeathMenu(return to menu)Next Bar · 2s

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