LE DAW DE MUSIQUE DE JEU ADAPTATIVE

Créez de la musique de jeu adaptative.
Il suffit d'un navigateur.

Sans Wwise. Sans FMOD. Sans code. Composez de la musique de jeu adaptative — ou n'importe quelle chanson — directement dans le navigateur, câblez la logique de transition visuellement et exportez des intégrations prêtes pour Unity, Unreal Engine et Godot.

Ou écoutez-le tout de suite — sans compte

20 secondes pour une partition jouable qui réagit à un mini-jeu. Créez un compte seulement pour la garder.

01

Compose

A piano roll built around game music states — Menu, Explore, Combat — not generic tracks. Five synth voices, drum lanes, live audition.

02

Connect

Drag transitions between states in a visual graph. Set the trigger — immediate, next bar, next phrase — and the crossfade. No Wwise. No FMOD. No code.

03

Export

One bundle: looping WAV stems plus drop-in integrations for Unity (C#), Unreal (C++) and Godot (GDScript). One function call switches states in-game.

✨ AI COMPOSER

Décrivez la musique.
Recevez une partition éditable.

Type “dark horror score, creeping tension, panicked combat” and the AI drafts every game state — tempo, key, instrumentation, transitions — as real notes in the piano roll, played on sampled piano, strings and analog synths. Nothing is frozen audio: AI drafts, you polish.

  • → Whole score or one state at a time — your edits elsewhere survive
  • → Works with the Claude API or your own local model (llama-server)
  • → Every draft exports straight to Unity, Unreal & Godot
Essayer le compositeur IA

you

Vangelis-style 80s analog theme, slow and majestic, gliding solo lead over huge brass swells, 16-bar form

mowjera ai

♩ 72 BPM · D# · 16 bars
melody → Analog Glide Lead
bass → Analog Glide Bass
atmosphere → CS-80 Brass
stinger → Brass Swell
✓ 3 states composed — every note editable

Partitions à la une

View all →
MenuExploreCombatTensionVictoryDeath
$49.00indie licenseLicense
HorizonAscentNocturne
$29.00indie licenseLicense
PreludeHeadRepriseCoda

Artistes à la une

Tous les artistes →

Your music follows the player

Every score is a graph of game states. When your game calls TransitionTo(Combat), Mowjera crossfades on the beat you chose — next bar for urgency, next phrase for drama. The same logic you hear in the editor ships in the export.

MenuExploreCombatVictoryTension